The Witch's House Wiki
The Witch's House Wiki
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There is a large variety of deaths that the player can experience while venturing in The Witch's House. Deaths can be a result of:

  • Traps
  • Getting caught while being chased by an enemy
  • Spending more time in a dangerous area than the timer permits
  • Making poor decisions while solving a particular puzzle

List of Deaths[]

Easy/Normal[]

Here is a list of deaths that can occur in The Witch's House on Easy and Normal difficulty. Many but not all of these deaths also apply to Extra difficulty.

Location Type Description
1st Floor Trap If Viola steps on the red puddle in the Trapped Room, the walls will crush her.
1st Floor Chase After putting the Teddy Bear Torso in the basket and reentering the Entrance Way, a Giant Teddy Bear will come and squash Viola if she does not run.
1st Floor Decision The Cook will chop Viola's hands off if she chooses to lend the Cook a hand in the Kitchen.
1st Floor Decision Drinking the soup in the Dining Room will poison Viola and cause her to lose HP with each step.
2nd Floor Decision Upon entering the Spider Room, if Viola takes the Butterfly without placing the Butterfly Model in the web, trying to exit the room will make a spider decapitate her.
2nd Floor Decision Reading the Book of Death will cause Viola to violently and uncontrollably bleed to death.
2nd Floor Chase Upon placing the Book of Death on the shelf in the Glass Display Room, a Bloody Skull will chase and attempt to kill Viola.
3rd Floor Trap Viola can be impaled by a flying sword in the initial hallway of the 3rd Floor.
3rd Floor Trap If Viola triggers a flying sword to fly upward in middle column of tiles of the initial hallway of the 3rd Floor, backtracks upwards to the previous room, then doesn't move out of sword's way, she will be impaled.
3rd Floor Decision Walking on the thin bridge in the Main Hallway on the 3rd Floor will cause the bridge will break under Viola's weight, thus causing her to die.
3rd Floor Trap If Viola moves left or right, or backtracks in the Hall of Distraction after reading the note in the previous room, Viola will be trapped in a separate room and a boulder will crush her.
3rd Floor Decision Entering the Snake Room without feeding the Frog to the Snake will cause the Snake to eat Viola.
3rd Floor Decision If Viola visits the Frog Room after the Frog was killed, and Viola reads the note, a black hand will emerge from the black pit and grab her.
4th Floor Decision Entering any mouths except for the correct mouth in the Mouth Hallway will cause Viola to be impaled by spikes.
4th Floor Trap In the Correct Mouth Pathway, Viola will die if she steps on the spikes next to the door leading to the Quiet Hallway.
4th Floor Decision Taking the white sheet in front of any painting, excluding the Black-Haired Painting, will cause Viola to get sucked into the wall and die.
4th Floor Chase The Black-Haired Painting will chase Viola once she obtains the Sheet Music and if she didn't run quickly, she will be turned into a painting of hers.
4th Floor Decision In the Riddle Room, allow Viola to answer wrongly by selecting all of the items except for the clock upon reading the note. Upon entering the room and reading the note, the note will ask her whether or not she was answering wrong on purpose. If Viola nods in response, the two statues standing on each side of the note will crush her.
4th Floor Decision Playing the piano will cause the piano to crush Viola.
4th Floor Decision After placing the Sheet Music, playing the piano will cause the piano to crush Viola repeatedly.
4th Floor Decision If Viola plays the music box without the Queen Key, or with the King Key, and enters the Quiet Hallway, the Toy Soldier will shoot Viola.
4th Floor Decision If Viola ignores the Woman Statue and enters the door to the next room, her head twists off of her body. (Note: Prior to Version 1.07, this death is caused by prying open the door and going through it.)
1st Floor Decision After Viola unlocks access to the chimney that leads down from the fourth floor to the first floor, she can ignore it and descend down the floors using the stairs leading to the first floor. If she attempts to open the door leading to the kitchen, she will find that this door is locked. When she turns back, a Male Bust Statue will appear in front of her. If Viola chooses to remain still, the Male Bust Statue will promptly crush her.
1st Floor Decision If Viola puts the Gold Chopsticks anywhere except the ribs in the skeleton, an invisible person wielding a knife will kill her once she enters the kitchen.
1st Floor Timer If Viola exits the kitchen after she puts the Gold Chopsticks back in the skeleton's ribs, and lets the timer go to 00:00, an invisible person wielding a knife will kill her.
5th Floor Decision If Viola X the White Flowers in the Witch's Garden, or X it the wrong way upon listening to the Red Grasses, the White Flowers will impale Viola with their stem.
5th Floor Decision If Viola chooses to touch the grandfather clock, it will fall and crush her.
5th Floor Trap Stepping into the poison without the Glass Shoes in the Poison Hallway will cause Viola to disintegrate.
5th Floor Timer Let Viola walk into the Poison Hallway and do not let her step on the poison. If the timer goes down to 00:00, Viola will evaporate.
5th Floor Chase After solving the Skull Puzzle, a Giant Skull will appear and kill Viola if she does not run.
5th Floor Decision If Viola reenters the Skull Hallway after outrunning the Giant Skull, the latter will still be roaming the area. If she does not leave, it will kill her by eating her whole and chewing her cadaver. (Note: Prior to Version 1.07, she is killed by decapitation instead.)
5th Floor Decision If Viola talks to the Tadpoles three times in the Water Chamber, the tile on which Viola is standing will break and cause her to drown.
5th Floor Decision If Viola takes the Wristwatch from the table in the Dark Hallway, a noose will wrap around Viola's neck and hang her.
5th Floor Decision If Viola wears the Red Shoes, Viola's head will lie on the ground, severed from her body, and her headless body skips off the screen.
5th Floor Chase If Viola attempts to exit the Right Cell, the skeleton chained to the wall will move closer to her. If the skeleton catches Viola, it kills her. Viola can leave the cell by mashing the Confirm button on the door until it lets Viola out. (Note: In Version 1.07, if the skeleton catches Viola, she will awake in the middle bed in the Yellow Flowers Room instead of dying. This death does not exist in The Witch's House MV.)
5th Floor Chase Once Viola washes the Red Shoes in the Water Chamber, a Giant Skull will appear from the entrance to the Witch's Garden and kill Viola if she does not run.
5th Floor Timer Step on the poison when wearing the Glass Shoes in the Poison Hallway or in the Poison Room. If the timer go to 00:00, she will evaporate.
5th Floor Chase After Viola takes the Doll Head in the Medicine Room, Red Eyes will appear and kill Viola if she does not run.
5th Floor Chase After taking the Doll Head and entering the Number Lock Chamber, the Red Eyes will persistently start banging on the door. If Viola waits long enough and does not exit the room, the door will burst open and the Red Eyes will catch her if she does not run.
5th Floor Decision Two Giant Skulls will appear if Viola enters the Skull Hallway after the Witch's Garden is dyed red.
5th Floor Chase The Legless Girl will attempt to catch Viola after Viola has read the last diary entry.

Extra[]

Here is a list of deaths that can occur in The Witch's House on Extra difficulty. While Viola is being chased by an enemy, if she keeps running from her pursuer without leaving the room after a certain period of time, the enemy will gain speed.

Location Type Description
Forest Decision Using the Machete on the large patch of roses causes the Machete's head to break off and lodge itself into Viola's skull.
1st Floor Chase The Giant Teddy Bear follows Viola into the hallway and squashes her, and entering the room with the basket of teddy bears will lead to a dead end. The correct method to proceed is to escape into the northeastern room.
1st Floor Decision Removing the silver cover from the plate in the dining room reveals a bowl of soup that is infested with harmful maggots. A maggot will jump at Viola and kill her.
1st Floor Decision If Viola does not run after lending the Cook the bloody limbs, he will grab her arm, push it onto the cutting board, and cut it off.
1st Floor Chase If Viola is caught by the Cook before escaping to the scissors room, he will cut her in twain.
1st Floor Decision The Cook will remain in the kitchen until the door to the second floor is unlocked. Attempting to return to the kitchen then will cause the Cook to come out into the dining room and cut Viola in twain.
1st Floor Decision Searching the toppled chair on the left will lead to Viola being attacked by a maggot.
2nd Floor Decision Interacting with the glass case containing the Bloody Skull will cause it to jump at Viola.
2nd Floor Decision Interacting with the book "A Funny Story" will cause a gun to manifest from the bookshelf and shoot Viola. The bloodstain from the attack will remain after reloading the game.
2nd Floor Decision Returning the Book of Death to the bookshelf with blue books will cause it to fall on Viola.
2nd Floor Chase When running from the Bloody Skull, running in front of the bookshelf will cause it to fall on Viola. The correct way to proceed is to start looping behind the bookshelf and back to the front, allowing the bookshelf to fall on her pursuer. Even after getting crushed by the bookshelf, the Bloody Skull will proceed to chase Viola. Escape from the room before it crushes her.
2nd Floor Chase Even after swapping the Butterfly with the Butterfly Model, the spider will chase Viola on the way out. If it catches her, it will devour her head first.
2nd Floor Decision Even after freeing the Butterfly, the spider will remain in its room. Returning at any point in time will result in the spider killing Viola.
3rd Floor Trap The flying swords in the initial hallway of the 3rd Floor are more difficult to avoid and are more frequent.
3rd Floor Trap The flying sword in the Hall of Distraction can actually kill Viola. She can no longer die by reading the previous room's sign and wandering around the hall.
3rd Floor Decision If Viola inserts the Stuffed Frog through the door window to the Snake Room, then enters without forcing the Frog inside, the Snake will attack Viola while the Stuffed Frog lays on the ground next to it.
3rd Floor Trap In the Cat Statue Hallway, the second statue can be seen slightly shaking. Walking right in front of it will have it fall onto Viola.
4th Floor Decision If Viola tries to enter the mouth hidden in the wall, the mouth will bite down and chew her upper body.
4th Floor Decision If Viola offers incorrect eyes to the girl in the mirror, she will jump out and squeeze Viola's head off before disappearing.
4th Floor Decision Attempting to shoot the Toy Soldier in the wrong direction 11 times will cause it to turn around and shoot Viola on the twelfth incorrect shot.
4th Floor Decision Inspecting the incorrect crack in the wall will cause the snake to pull Viola in and kill her.
4th Floor Chase If Viola does not leave the room or is caught by the Toy Soldier after inspecting the wall across from the Black-Haired Woman, she will be shot.
4th Floor Decision If Viola interacts with the Black-Haired Woman while running from the Toy Soldier, she will be turned into a painting.
4th Floor Chase Being caught by the snake in the snake's lair will result in Viola being eaten.
4th Floor Decision Attempting to return to the snake's lair twice after running away from it will cause the snake to bust out the crack on the wall and capture Viola.
4th Floor Decision Ignoring the Woman Statue and attempting to open the door will result in Viola's head twisting off immediately.
1st Floor Decision After descending the ladder in the fireplace, trying to open the door leading to the Scissors Room will cause a Male Bust Statue to smash Viola to death.
1st Floor Timer Failing to hide in the Skeleton Room behind the kitchen before the Cook enters will result in Viola's death.
1st Floor Decision Exiting the hiding place in the Skeleton Room before the Cook has left will result in Viola's death.
1st Floor Chase Upon exiting the kitchen after placing the Gold Chopsticks back into the skeleton's ribs, the Cook will chase Viola down. The correct path has changed, as Viola will now have to run down and climb over the table to escape.
5th Floor Chase Viola must run from the Legless Girl in the long hallway lined with windows. Failing to do so in time will result in the Legless Girl catching Viola and ripping her face off.
5th Floor Decision Attempting to reach the Green Candle twice without using the Tree Branch will cause the vines to wrap around Viola's neck and decapitate her.
5th Floor Trap Viola can, almost comically, walk forward and jump into the empty water hole before it's been filled, resulting in her death.
5th Floor Decision Interacting the bedside candle three times will cause one of the Yellow Flowers to come over and kill Viola.
5th Floor Decision In this mode, trying out any of the three options suggested by the Red Grasses to kill the Beautiful Flower will kill Viola.
5th Floor Decision If the player backtracks when running from the Giant Skull after pulling the lever, several of the skulls in the room will grow and kill Viola. The correct choice is to break the broken pot and hide in the alcove until it passes.
5th Floor Decision In this mode, interacting with the Tadpoles five times (as opposed to three) will result in Viola's death.
5th Floor Decision If the player successfully escapes the initial Giant Skull then backtracks to the Skull Room, Giant Skulls that are already bouncing around will kill Viola.
5th Floor Decision Pouring water onto the candle will have one of the Yellow Flowers rip Viola's head off immediately.
1st Floor Decision If Viola pours water onto the grandfather clock on the 1st Floor instead of the clock on the 5th Floor, the music will stop, then when she exits the hallway, she will end up in a black void with no exit. Eventually the screen will darken until it becomes pitch black while clock chimes can be heard.
5th Floor Decision Not moving after pouring water on the grandfather clock will cause it to fall forward and smash Viola.
5th Floor Decision Interacting with the dead Tadpoles after washing the Red Shoes will cause the floor tile on which Viola is standing to collapse.
5th Floor Chase After washing the Red Shoes, the Giant Skull will chase Viola once more. It is impossible to run into the Water Chamber, so the player must run into either the Left Jail Cell or the Skull Hallway.
5th Floor Trap If the player steps on any of the traps in the Poison Hallway, they will either die or be slowed down until the timer runs out.
5th Floor Chase The Medicine Room now has a Red Eye roaming at all times. Viola will melt into a red mush immediately after touching it.
5th Floor Decision Touching the beside candle at all after the garden is dyed red will cause Viola to ignite and burn into a pile of ash.
5th Floor Decision Approaching the Water Chamber/Skull Hallway after the garden is red will cause a giant skull to burst forth and eat Viola's head before she is able to run away.
5th Floor Chase The Legless Girl chase is now dramatically harder, as there are multiple floor obstacles like piles of blood that will slow Viola down if she crosses them.

Video[]

魔女の家ver.1.07_死亡シーン集_The_Witch's_House_-_All_Deaths

魔女の家ver.1.07 死亡シーン集 The Witch's House - All Deaths

A video of all of the deaths the player can experience in Version 1.07, posted by Fummy himself.

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